![]() If you still have problems, make sure you have the Steam Overlay enabled. Just make sure you have unpacked the files obse_1_2_416.dll, obse_editor_1_2.dll, obse_steam_loader.dll and the Data folder into the Oblivion directory and OBSE should load properly.Ĥ. That's only required in you have the retail disc version, or want to use the TES Construction Set (installed separately). You don't have to load the game from obse_loader.exe. Unpack where it should be installed, where the Oblivion.exe file is. ![]() Make sure you get the latest version from the official site: Ģ. Fix misnamed OnPlayerDrop event to OnActorDrop Fix IsDigit always returning true regardless of character type Fix issues with input functions arising from conflicts between mods using GetKeyPress and Enable/DisableControl.1. Internal changes to handling of parallel script execution SetVerticalVelocity now operates in game units instead of centimeters OnHealthDamage event can now be filtered by the damaged actor OnActorEquip event now triggered by actors equipping items due to changes in their AI New events: OnHealthDamage, OnCreateSpell, OnEnchant, OnAttack, OnRelease, OnBowAttack, OnBlock, OnDodge, OnStagger, OnRecoil Make compiler override accept string_var as argument for old sv_* commands Make SetInputText accept extremely long strings Prevent GetDescription using cached value of skill perk text. SetInputText, SetTextInputControlHandler, SetTextInputDefaultControlsDisabledīy Ian Patterson, Stephen Abel, and Paul Connelly SetPos_T, SetOwnership_T, ClearOwnership_T SetCellBehavesAsixterior, SetCellHasWater IsNthActiveEffectApplied, GetNthEffectItem Compiler override for passing OBSE expressions and data types as arguments to any command Fix issue with IsKeyPressed2 introduced in 0020 beta SetCellWaterHeight now works with cells that aren't defined in editor as having water GetRaceVoice now returns "this" race if no voice race is defined Fix OnHitWith event being reported multiple times per event if weapon enchanted Fix crash in GetRaceHairs/Eyes if race has no hairs/eyes defined Fix compiler override not being deactivated at end of script block %B, %b format specifiers for colored text in console GetEditorID optionally does not return formID if no string editorID exists OnDrinkPotion, OnActorDrop, OnSpell/ScrollCast, OnFallImpact, OnMapMarkerAdd events GetGameLoaded now returns true when the player starts a new game ar_Erase erases all elements if second argument omitted Update active effect commands to work on non-actor magic targets (doors, furniture, etc) (Set)IsHidden/Automatic/MinimalUseDoor, SetIsOblivionGate (ianpatt, behippo, and scruggsywuggsy the ferret)Īdditional contributions from Timeslip, The J, DragoonWraith, SkyRanger-1, badhair, JRoush, shademe, and kyoma. The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects. It is compatible with the 1.2.0.416 Oblivion patch, as well as the 1.2 version of the Construction Set. Versions of Oblivion downloaded via Steam are supported as well. If you are using a retail (non-Steam) version of the game:ġ. Copy obse_1_2_416.dll, obse_editor_1_2.dll, and obse_loader.exe to your Oblivion directory. This is usually in your Program Files folder, and should contain files called "Oblivion.exe" and "OblivionLauncher.exe".Ģ. Run oblivion by running obse_loader.exe from the Oblivion directory. ![]() If you use a desktop shortcut to launch Oblivion normally, just update the shortcut to point to obse_loader.exe instead of oblivion.exe. If you are using the Steam version of the game:ġ. This is usually "C:\Program Files\Valve\Steam\SteamApps\common\oblivion".Ģ.Ĭopy obse_1_2_416.dll, obse_editor_1_2.dll, and obse_steam_loader.dll to your Oblivion directory. OBSE will automatically be run along with Oblivion when launched. To disable this, rename or move obse_steam_loader.dll. You do not need to use obse_loader.exe unless you are running the editor. Scripts written with these new commands must be written via the TESConstructionSet launched with obse_loader. Open a command prompt window, navigate to your oblivion install folder, and type "obse_loader -editor".
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